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Sound design reel 2023

Sound Design Early 2024
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Technical reel 2023

Technical Showreel early 2024
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I'm passionate about creating immersive audio experiences with solid sound design, procedural systems and custom in-house audio tools. Click here for my bio

Deliver Us Mars (2023)

Responsibilities:

  • Sound design

  • Implementation in middleware and engine

  • Dialogue editing and implementation

  • Audio system design

Engine:

Unreal Engine 4 & FMOD

Award Nominations:

Dutch Game Awards 2023 - Best Audio

TIGA Game Industry Awards 2023 - Best Audio

Game Audio Network Guild Awards 2023 - Dialogue of the Year
NAVGTR Awards 2023 - Use Of Sound, Franchise

Deliver Us Mars - Trailer

The video's below demonstrate a selection of systems and sound design I've worked on in Deliver Us Mars

Breathing system
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Breathing system

Acoustics and atmospheric modulation
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Acoustics & atmosphere changes

Portalling and spatial audio
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Portalling & spatial audio

Procedural ambience in Unreal Engine 5 & Wwise

Description:

A procedural approach to ambience in unreal engine 5. In this personal project birds, insects and wind rustles in trees spawn based on player location and  offline stored vector data from the foliage component.  The environment is self-made with available assets from the Unreal Marketplace. 

Procedural Ambience in UE5 & Wwise

Procedural Ambience in UE5 & Wwise

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Procedural ambience in UE5 & Wwise

Procedural Ambience - Project Overview
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Procedural ambience project overview

Modular Footstep & Foley Component in Unreal Engine 5 with MetaSound

Description:
The Modular Footstep Component is developed to find a modular solution for footstep and foley SFX. The component allows different mixes and composition per character for footstep, attribute and clothing SFX, and adjust these during gameplay. 

Foostep System Quick Overview
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Footstep & Foley Component - Quick Overview

Arcane Sound Redesign Layer Breakdown

Description:
A sound redesign layer breakdown video. For a more extensive walkthrough, check out the video on the tutorial page.

Arcane Sound Redesign Layer Breakdown
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Arcana - Sound Redesign

Extraterrestris: Audio driven Niagara system in Unreal Engine 5 

Description:
Extraterrestris is the title of an exploration of audio driven particle behaviour in Unreal Engine 5. Particles are made with Niagara, which receives data based on frequency analysis. The environment is self-made with Megascan assets and assets from the Unreal Markerplace. Music is an ambient piece I wrote a few years ago.

Extraterrestris: audio driven Niagara system

Extraterrestris: audio driven Niagara system

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