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I'm Bas, a sound designer for video games and currently based in Hilversum, the Netherlands. I love telling stories with sound and the challenges interactive game audio provide, and I firmly believe that in game audio the technical and creative process should amplify each other.

In 2019 I graduated the bachelor Music and Technology at the University of Art in Utrecht, the Netherlands. After my study I started to work as a freelancer in theatre, film and games, but soon the focus shifted towards sound design in games.

In 2020 I started as a sound designer and technical sound designer at KeokeN Interactive where I currently work on exciting projects.

Games that inspire me are The Last of Us series, Horizon Forbidden West, Inside, Somerville and many more.




Reaper, Ableton Live, Cubase, iZotope RX, Max/MSP, Pure Data
Unreal Engine 4, Unreal Engine 5, Blueprints, MetaSound, FMOD, Wwise, Unity, basic C#
GitHub, Perforce, Slack, Milanote, Trello, Notion
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