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Bio

I'm Bas, a sound designer for video games and currently based in Utrecht, the Netherlands. I love telling stories with sound and the challenges interactive game audio provide, and I firmly believe that in game audio the technical and creative process should amplify each other. Creating solid in-house audio systems early in (pre-)development can make all the difference later in the project.

In 2019 I graduated the bachelor Music and Technology at the University of Art in Utrecht, the Netherlands. After my study I started to work as a freelancer in theatre, film and games, but soon the focus shifted towards sound design in games.

In 2021 I started as a sound designer and technical sound designer at KeokeN Interactive where I currently work on exciting projects.


Games that inspire me are The Last of Us series, Horizon Forbidden West, Inside, Somerville and many more.

 


 

Skills

Reaper, Ableton Live, Cubase, iZotope RX, Max/MSP, Pure Data
Unreal Engine 4, Unreal Engine 5, Visual Scripting (blueprints), MetaSound, FMOD, Wwise, Unity, basic C#
GitHub, Perforce, Slack, Milanote, Trello, Notion
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