Bio
I'm Bas, a sound designer for video games and currently based in Utrecht, the Netherlands. I love telling stories with sound and the challenges interactive game audio provide, and I firmly believe that in game audio the technical and creative process should amplify each other. Creating solid in-house audio systems early in (pre-)development can make all the difference later in the project.
In 2019 I graduated the bachelor Music and Technology at the University of Art in Utrecht, the Netherlands. After my study I started to work as a freelancer in theatre, film and games, but soon the focus shifted towards sound design in games.
In 2021 I started as a sound designer and technical sound designer at KeokeN Interactive where I currently work on exciting projects.
Games that inspire me are The Last of Us series, Horizon Forbidden West, Inside, Somerville and many more.