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I’m Bas, a sound designer for video games and currently based in Utrecht, the Netherlands. I love telling stories with sound and the challenges that interactive game audio provides. I firmly believe that the technical and creative process should amplify each other in game audio. Creating solid audio systems early on in (pre)development can make all the difference down the line.

In 2019, I graduated from the University of Art in Utrecht (the Netherlands) with a Bachelor’s degree in Music and Technology. After my studies, I started as a freelancer in both theatre, film, and games, but soon shifted completely towards game audio.

From 2021 until April 2024, I started as a (technical) sound designer at KeokeN Interactive. As part of the in-house audio team, I’ve seen the development, shipping and porting process of various games and prototypes from start to finish, providing me with an intimate perspective on the technical challenges and opportunities during every phase of a project and for both current and next-gen platforms.

Games that inspire me are The Last Of Us series, Horizon Forbidden West, Inside, Somerville, and many more.


Reaper, Ableton Live, Cubase, iZotope RX, Max/MSP, Pure Data
Unreal Engine 4, Unreal Engine 5, Visual Scripting (blueprints), MetaSound, FMOD, Wwise, Unity, basic C#
GitHub, Perforce, Slack, Milanote, Trello, Notion
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