Bas Bertrand
Game audio development
System-Driven Game Audio
I believe that to make a game sound great, high-quality audio design must be complemented by elegant, flexible, and easy-to-maintain audio systems. Want to see some examples? Click here
Nominations 2023
Nomination
Best Audio
Dutch Game Awards 2023
Nomination
Best Audio
TIGA Awards 2023
Nomination
Use Of Sound
NAVGTR Awards 2023
Nomination
Game Beyond Entertainment
BAFTA Awards 2023
Nomination Dialogue of
the Year
Game Audio Network Guild Awards 2023
Skills
Sound Design
Custom, world-class sound design to match your already established sonic identity, or to forge a new one altogether.
Implementation
Audio implementation that’s flexible and easy to maintain throughout any game’s inherently unique and iterative development cycle. Native audio engines and middleware like FMOD and Wwise are supported.
Music
Finding the right composer for your project, and creating the music systems that enhance the score and truly bring your game to life.
Audio systems
Clever, robust and performant audio systems that are built to last. Easy to maintain, and developed with a procedural mindset. Click here for some examples.
Dialogue
VO services that cover casting, recording, editing, dialogue and subtitle systems, and asset implementation in middleware or your native audio engine.
Optimization
Tried-and-tested optimization services to make your game’s audio as performant as possible across all target platforms.